Game guidelines for the perfect Knight
Have a look at this page. Some of the most common rules for having a nice time playing UO are depicted here.
Please stop by even if you are an experienced UO player. Some issues may not be that common, and some suggestions
may be helpful for anybody. If you have some knowledge that could be useful to complete and enhance this page, please
email Wildboy. Thank you.
Building a well developed character
Building a good character for Ultima Online is not a very hard task, but some simple guidelines may be helpful to reduce
- Never rely on your fighting skills when you are a newbie. Fighting is hard, especially after the latest patches that
made monsters harder than ever. Don't think to go in a dungeon alone with a newly created fighter. Most player will be
tougher than you and many monsters will easily kill you, including pkillers, the worst and most intelligent kind of monsters.
If you wish to adventure in a dungeon, always try to be with a more experienced Knight. He will be available to help you
training your character and improving your skills, while providing you some sort of protection in case of need. If you are not
a newbie, you should try not to adventure alone as well. Crashes, or network lag, may easily kill the most experienced player.
It's always good to have a friend nearby, who can at least save your valuable reagents and armor from looters.
- Develop a non-fighting skill, in order to be able to earn some money. Smithing, tailoring, lumberjacking and bowery
are amongst the best choices for that. This way you will be able to rebuild your character, in case of need, and you will
have an easy way to earn some money for the guild too, when needed.
- Develop magery, at least a little. Casting Reactive Armor, Greater Heal, and Recall is the minimum you can do to protect
yourself from the dangers of the wilderness.
- Keep backup stuff and money in the bank. We just can't suppose other people are always be available to help
us when we get killed. Having backup stuff in the bank allows a smooth rebuilding of your character in any case, and death
will be little more than a simple accident. 1500-2000 gp in cash, an armor set, and some reagents (for spellcasters) are
a fair amount that allows to face any kind of problem. Try to never go below that limit, and immediately work to rebuild
your backup stuff when you get killed, before facing dangers again.
- Work to be able to cast recall. The recall spell is *very* useful to move around in Britannia, especially to and
from our houses. This way nobody will be able to follow you, and you won't risk to lose your key during the trip. Recall is
a 4th level spell. Don't worry about marked runes: there are many Knights who can mark a rune for you.
Just keep a rune to the bank with you. Keep any other runes in the bank chest and directly cast on them there. This way
you will only lose a single rune if you get killed for some reason. Don't forget we have a large set of marked runes in
our castle, ready for common use.
Many skills allow to earn money quickly and easily, but some of them are more profitable than others. Here's a short
description of the ones that provided the best revenues so far:
- Mining/Smithing - Smithing is no longer profitable if you are not able to mine ore yourself, unless you work together
with a good miner, but if you are able to get your own ore that's the best way to get a lot of money. Building the best
armors needs a very high skill, but high level smiths are very valuable in Britain. Once you are able to build plate armor,
you will get a lot of money from other players. Good repairs are very valuable too, so keep working on it. GM smiths are
amongst the richest men in Britannia. Smithing mostly develops Strength and Intelligence.
- Tailoring - Tailoring provides great revenues with little risk, since everything can be done within the tailor's shop.
Try to buy spools of thread, if you can find them. They cost very little and 5 of them allow you to build a bolt of cloth.
Plain dresses, fancy shirts, robes, and long pants are the best deals. You can rotate among them when the tailor stops
buying your usual kind of cloth. Tailoring raises Dexterity.
- Lumberjacking/Bowyery - Building bows and crossbows can provide good revenues. Buy an hatchet and get wood from trees.
Then carve the wood and build bows and crossbows. Remember that provisioners buy bows and crossbows too, not just bowers.
Bowery raises Strength and Dexterity.
- Magery - Being a pure mage is hard, since you'll be quite weak in your early days. But being a powerful mage is great.
Marking runes is a great way to earn money, as well as inscribing powerful scrolls such as Resurrection. Magery shouldn't
be taken as your very first skill, since developing a good mage requires *lots* of reagents, but having a second skill to
get money may allow you to build a very powerful mage. Try to get your magic resistance high, casting offensive spells on
yourself. Build up meditation also, in order to reduce mana recharging time, and evaluating intelligence, which can overcome
your opponent's magic resistance. Remember that mana recharges faster if you don't wear armor, and a spellcaster keeping his
spellbook in his hands does not automatically react with wrestling to physical attacks.
Don't forget that skills may be trained. Find a good trainer and say: "train " ("Train magery", for example). He will
tell you the required amount of money. Nobody can train a character above half of his own skill, so you won't be able to go
over 50 this way. NPC's will normally train you up to 30-35. To get trained just hand the trainer the cash he required.
Have it ready and give it immediately, otherwise you will lose it all. Eventually repeat the question when you have the
exact amount ready. Training a new skill usually requires about 300 gp, depending on your starting skill level.
PKillers are just part of the game. They are little more than annoying, if you try to avoid them and keep a convenient
amount of backup stuff in the bank. Never forget that they will always be very powerful, since developing stats and
skills is easier for evil people. No pkiller will ever attack you with ordinary melee weapons, they will just cast spells
or use ranged weapons like bows and crossbows. Pkillers usually cast spells like Feeblemind, Paralyze, or Mana Drain first,
then they will attack you with with weapons and/or offensive spells. Always have a recall rune ready. Don't forget that
spells can be put directly on your screen, dragging them out of the spellbook, for easier casting. You can also assign
common spells to macros. Don't be afraid of pkillers if you travel with many people. A small number of fighters can easily
take a powerful mage or a GM warrior.
Use the Allnames macro. This will show the names of all of people being on your screen. Murderers will show in red.
Never trust gray people, but think twice before attacking them with no reason. If you get attacked by a group of
pkillers focus the attacks of your all group on one of them first, then move to a different target.
Britannia is the country of thieves. You will always find somebody, close to the best known banks, ready to have a peek
in your backpack and steal your hardly-earned money, or reagents. Never keep valuable items directly in your backpack, but
put them in deeply nested bags. Drag something large over your valuable bags. "Newbie items" are the best, because they
can't be stolen. If you are a spellcaster, you can magically lock a lockable chest in your backpack, and put your valuable
items in it. Open it before casting the spell, and you'll still be able to access its contents. Be careful not to
accidentally close it, however, or you'll need some time to open it again.
Always put some dummy items directly in your backpack, like a dummy rune, an useless key, or a few gold coins. These
will draw thief's attention at the beginning, and you'll have more time to attack back, or try to run.
Woods and dungeons may be very hard. Respawn is quick now, and dealing with pkillers and/or a large number of tough
monsters can be very hard, even for the most experienced warrior or mage. Always try to walk in small groups, having
at least a good mage able to cast healing and protection spells, and a good fighter. Set the NotorietyQuery option
in the option screen in order to avoid to accidentally hit good people and get flagged as criminals.
Always be very careful before trusting unknown people. Even good characters may just be waiting for you to get killed
by some monster to get your stuff without suffering any penalty.
Always be very careful when traveling to or from one of our houses. Use a recall spell to get there, and possibly have another
Knight recalling there first before bringing the key. Never travel with your key on yourself if you don't need it. Even the
most powerful character may be killed due to a bug, a client crash, or heavy lag. Always lock the door when you're in, and
never forget to lock the door when leaving. Remember you can simply double click the door, without unlocking it, to gain access.
Remember that opening the front door refreshes the house's decaying status, so go there every now and then, even if you
don't need anything from it. refresh can also be done without physically having the key in your backpack. You just need
to be owner or a friend of the house, and double click the door from outside. The door won't open, but that will refresh
If for some reason you get attacked within a house you own (or are a friend of), you can use the sentences "I ban thee" or
"Remove thyself" to ban or eject the attacker from the house. Be ready to target him after pronouncing them. Macro both
to perform easier and faster operation. If for any reason you lose a key of a house, immediately contact the owner to
change the front door lock.